The dystopian future

If you’re gamer (with certain proclivities) or an RPG nerd, the game you’re really jonesing for is Cyberpunk 2077. It’s based on on a pen and paper Roleplaying game called Cyberpunk which was released in the late eighties and early nineties and was one of the RPGs I regularly played (along with Dungeons and Dragons and Call of Cthulhu) back when I was knee high to a hobbit. (Which feels like a really long time ago now) Without getting into the nuts and bolts of it, Cyberpunk is… eh was, set in a dystopian future ruled by mega-corporations, it was loosely based on Williams Gibsons seminal work, Neuromancer, from which… I guess all things of this genre trace their lineage. (and to a degree also Ridley Scotts, Bladerunner)

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I realize those without a gaming bend are yawning right now. BUT… stay with me for a second. The second edition rulebook which was released in 1990, titled Cyberpunk 2020 was filled (as these books often were) with fluff to give you a feel for the grim future and small bits of thematic source material to help you run your game. This was a little throw away blurb about diversity found in that rule book…

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1990! I find this a little eerie and I guess a little prophetic. I was 10 years old in 1990 and my whole life was XT computers and Greyhawk boxsets, stuff like cultural identity was complete nonstarter for me.Β  I always thought this was all quite a recent phenomena, but I guess maybe it’s always been on the boil. But I find interesting that a roleplaying geek called it out like this…

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